![]() Taking and giving damage, both build the blue bar till it begins a yellow bar that overlapping the blue bar. Players are always given the power to transform at the start of a match however when the bar is blue the character can only fight as a human. To regulate a fighters beast form there is a power bar placed in the corner for each player. Gameplay is primarily based on taking advantage of the beast form which make fighters stronger, faster and feature special moves. ![]() This version was digitally re-released for the PlayStation 3 and PlayStation Portable (both via PlayStation Network) on June 8, 2010. Like its predecessor, it's better known for its Sony PlayStation port, developed by Hudson and published by Hudson in Japan on January 28, 1999, SCEA in North America on Ap(as Bloody Roar II, also known as Bloody Roar II: The New Breed), and Virgin in Europe on July 1999. The story takes place years after the original, where a new terrorist organization (the Zoanthrope Liberation Front, or ZLF) seeks complete dominance over humans and opposing Zoanthropes. The sequel to Beastorizer (better known as Bloody Roar), Bloody Roar 2 brings a new roster of transformable Zoeanthropes while replacing the "Beast Rave" ability with an all new powerful super move (that fully depletes the Beast gauge while delivering a devastating series of attacks). ![]() Bloody Roar 2: Bringer of the New Age is a 3D fighting game developed and released by Eighting/Raizing (in conjunction with Hudson) for arcades in 1998.
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